Keeping you Up-to-date
Table games are now open daily from 11 a.m. to midnight. – Table Game Protocols:
- Blackjack and Carnival games are available.
- Roulette is available.
- All chips from the cage will be cleaned and disinfected.
- Craps and poker will be unavailable until further notice.
Don't know how to play? See below for instructions on all current table games being offered.
*Proprietary game and trademark used under license of SHFL Entertainment, Inc. Games and table minimums will be based on player demand and availability.
How to play
Roulette is fun and easy to play. The Roulette wheel is marked with numbers 1 through 36 and symbols "0" and "00." The numbers are alternately colored red and black and the "0" and "00" are green. Color and number combinations offer a variety of betting options. Wagers can be placed on individual numbers or groups of numbers. Roulette chips are different from other casino chips. Each Player receives a different color chip and decides the value of the chips when they are purchased.
OBJECT OF THE GAME
You're wagering that a ball spun around the track of the Roulette wheel will come to rest on a number or color of your choice.
Chips are purchased from the Dealer, in denominations of $1, $5, $25, and $100. You play with your own distinct colored chips that are good only at the table where they're issued. To begin, Players place their bets by setting chips directly on the numbered table layout. The Dealer then spins the ball in the opposite direction of the spinning wheel. The ball must complete at least three revolutions to be considered valid. Bets may be placed until the Dealer announces "No more bets." As the ball comes to rest on the roulette wheel, the Dealer places a marker on the winning number on the table layout and pays the winning bets.
Before leaving the table, be sure to cash in your roulette chips for value chips; Roulette chips have no value printed on them and cannot be used or exchanged anywhere in the casino except at the table where they were purchased.
*Table minimums will be based on player demand and table availability.
Craps is a fast-paced, action-packed, exciting game. Here are some basic rules to help you understand the game. One Player, called the "Shooter," throws the dice to the opposite end of the table. All bets must be made prior to the roll of the dice. We offer 5x odds on all points!
Types of Bets
A. PASS LINE: An even money bet. On the "come out" roll (the first roll), you win on seven or eleven, or lose on "Craps" (two, three, or twelve). Any other number rolled is your "point" (4, 5, 6, 8, 9, or 10), and you must throw your point again before a seven to win.
B. DON'T PASS LINE: Opposite of the Pass Line. You lose on seven or eleven on the first roll. You win on two or three (twelve is a tie). You lose after the first roll if the shooter makes his point. You win after the first roll if the shooter rolls seven before making his point.
C. COME BETS: Made any time after the first roll when a shooter has a point to make. You win on seven or eleven and lose on craps (two, three, or twelve). Any number that comes up is a "come point" and must be thrown again before a seven.
D. DON'T COME BETS: Opposite of the come bet, except that a first roll of two or three wins, twelve is a tie, and you lose on seven or eleven. Any other number thrown is the "come point," and you lose if the come point is made before a seven.
ODDS: Once a point is made on the first roll or a come point on a succeeding roll, you can take the odds and win if the point or come points are made before a seven. Payoffs are: (6 to 5) on sixes and eights, (3 to 2) on fives and nines, and (2 to 1) on fours and tens. "Don't Pass" or "Don't Come" odds are in reverse. You must lay the odds in order to win.
E. PLACE BETS: You can make a place bet on any of the point numbers (4, 5, 6, 8, 9 or 10). If the shooter rolls your number(s) before a seven, you win. The payoffs are (9 to 5) on four and ten, (7 to 5) on five and nine, and (7 to 6) on six and eight. A place bet may be removed anytime before the next roll. Note: Place bets are off when the puck (point indicator) is off, unless requested to be "on."
F. FIELD BET: You can make a field bet anytime; this is a one-roll bet. On the next roll of the dice, you win even money (1 to 1) if the 3, 4, 9, 10, or 11 roll, and double your money (2 to 1) if the 2 or 12 roll. If 5, 6, 7 or 8 roll, you lose.
G. PROPOSITION BETS: You can make a proposition bet at any time, and this is also a one-roll bet. Any 7 pays (4 to 1), 3 or 11 pays (15 to 1), 2 or 12 pays (30 to 1) and any craps - 2, 3, or 12 pays (7 to 1), just to name a few.
H. HARDWAYS: You can make a hardways bet on the following numbers: 4, 6, 8 or 10. If your number comes in a pair (2 and 2 is a hard four), you win. If your number rolls any other way or if a seven rolls, you lose. The payoff odds are (7 to 1) on hard 4 and 10; and (9 to 1) on hard 6 and 8. Note: Hardways are off when the puck (point indicator) is off, unless requested to be "on."
The object is for you to draw cards that total 21 or come closer to 21 than the Dealer. All cards are at face value, except the King, Queen, and Jack, which count as 10. An Ace will have a value of 11 unless that would give a Player or the Dealer a score in excess fo 21; in which case, it has a value of 1. The Dealer starts the game. Every Player gets 2 cards, face up. The Dealer gets 2 cards with a Hole Card (1 card face down). Once you have received your 2 cards, you can choose to Stand (draw no more cards) or take a Hit (draw one or more cards) until you reach 21 or come as close as possible. However, if you go over 21, you Break (automatically lose). A winning hand pays even money.
Only after all Players' hands are played does the Dealer disclose the Hole Card and play the Dealer's hand. The Dealer turns over the Hole Card and acts on the hand according to the rules of the game. If the Dealer has 16 or soft 17, he must "hit" (receive additional cards), until he reaches a hard 17 or more. At the end of the game, if your count is the same as the Dealer's count and both have not exceeded 21, the hand will be a Standoff. If the Dealer's count exceeds 21 and the Player's hand does not, the Player wins.
In the event your first two cards are an Ace and any 10 value cards, the Dealer announces your hand as "Blackjack." You will be paid at this time, if the Dealer does not have an Ace or a 10 value card as a face up card. If the Dealer's hand is Blackjack, the game is a Standoff. A Player's winning Blackjack is paid off at odds of 3 to 2. A two-card 21 wins over a multi-card 21 in all circumstances.
BLACKJACK PLAYING OPTIONS
To increase your chances of winning, or winning a bigger payout, consider the following options:
If your first 2 cards are a pair with the same numerical value, you may split them into 2 hands. You must bet the same amount as your original wager on each hand formed by splitting a pair. You must complete play on your hand before playing your second hand. If the split pairs are Aces, you will only receive 1 card on each hand. Because only 1 card is given when Aces are split, a Player may not double down on Aces that have been split. Pairs may split a maximum of 3 times, for a total of 4 hands, if you split your initial pair and you receive an identically valued card to create another pair.
After you get your first 2 cards, except when your first 2 cards total 21, you have the opportunity to "double down," i.e. double your bet. When doubling down, you can draw only 1 additional card.
If the Dealer's face up card is an Ace, and prior to anyone receiving additional cards, you may take insurance. To do this, you place a bet no more than one-half of your original bet on the insurance line. If the Dealer's Hole Card is a 10, Jack, Queen, or King, you win your insurance bet at odds 2 to 1. If the Dealer's Hole Card is any other card, you lose your insurance bet.
The Dealer collects all losing insurance wagers before continuing the hand. If the correct amount of insurance cannot be bet due to the limitation of the value of chip denomination, (i.e., a $7.50 bet allowing $3.75 insurance bet) the Player may insure as close to the maximum insurance without over-insuring the bet.
Players are not allowed to touch the cards. The Player is responsible for the correct count of his/her hand. The Player is responsible for the proper use of hand signals to indicate Hit or Stand. Other decisions may be made verbally.
blackjack side bets
Lucky Ladies™ also known as, "The 20 Point Bonus Wager" is regular Blackjack with an optional side bet. A Player may take an optional bonus wager on whether the point count of their 2 cards equals 20.
Each Player who has placed a Blackjack wager may make a Lucky Ladies™ bonus wager prior to the first card being dealt. After the initial 2 cards have been dealt to each Player and the Dealer, the Dealer will collect all losing bonus wagers and pay all winning bonus wagers. Following the settling of the Lucky Ladies™ bonus wagers for each Player, the play for Blackjack shall start.
LUCKY LADIES™ BONUS BET PAYOUT SCHEDULE
First two cards:
- Queen of Hearts Pair (with Dealer Blackjack): 1,000 to 1
- Queen of Hearts Pair: 125 to 1
- Matched 20: 19 to 1
- Suited 20: 9 to 1
- Any 20: 4 to 1
*Only highest payout paid per player. "Matched 20" is two identical cards.
21 + 3
21+3 is a side bet that adds 3-card poker to the base game of Blackjack. The player wins their 21+3 wager if their two cards, plus the dealer's up card, form a 3-card poker hand of a straight or better!
High Card flush
High Card Flush is a house-banked card game played with a standard 52-card deck of playing cards. There are multiple wagers that may be made by a player. Ranking of hands are based upon the number of cards of the same suit (a flush) in the player’s or dealer’s hand. The ANTE and Raise wagers correspond to the player’s hand versus the dealer’s hand. Other wagers are based upon comparing the player’s hand to a predetermined pay table. These wagers remain in action even if the player folds during play and forfeits their ANTE and Raise wagers.
Win when your Flush is higher than the Dealer, or if the Dealer doesn't qualify.
Make up to 3X your ANTE wager, depending upon your Flush. The better your hand, the more you can wager! (Dealer must qualify to win).
Compare your Flush to the paytable for great odds.
STRAIGHT FLUSH WAGER
Win big with a Straight Flush. The larger the Straight Flush, the more you win!
The Flush and Straight Flush wagers are independent of the outcome of the ANTE and Raise.
3 card poker
Three Card Poker* is an exciting and easy to learn poker game that offers Players three ways to win.
Bet ANTE to play against the Dealer. Bet ANTE and PAIRPLUS to play both. Stakes may differ on PAIRPLUS and ANTE. Each Player and the Dealer receive three cards.
PLAYER BETTING AGAINST DEALER
In order to play against the Dealer, the Player must make an ANTE wager. After being dealt a hand of 3 cards, each Player (1) will either forfeit his/her hand and ANTE wager and, if applicable, his/her PAIRPLUS wager, OR (2) place a PLAY bet equal to the ANTE. Dealer qualifies with Queen high or better.
PLAYER AGAINST DEALER PAYOUTS If the Dealer does not qualify, ANTE wins 1 to 1 and PLAY wager is returned to Player. If the Dealer qualifies and if the Player's hand beats the Dealer's hand PLAY wins 1 to 1 and ANTE wins 1 to 1. Ties push.
RANKING OF HAND FROM HIGHEST TO LOWEST
- Straight Flush
- Three of a Kind
If none of the above hands exist, then the hand that contains the highest ranking card(s) wins.
ANTE BONUS PAYS
When wagering against the Dealer, the following bonuses will be paid as follows:
- Straight: 1 to 1
- Three of a Kind: 4 to 1
- Straight Flush: 5 to 1
PAIRPLUS WIN PAYOUTS
PAIRPLUS is a wager that allows Players to bet on the value of the hands they are dealt and does NOT pay against the Dealer's cards. PAIRPLUS pays the following:
- Pair: 1 to 1
- Flush: 3 to 1
- Straight: 6 to 1
- Three of a Kind: 30 to 1
- Straight Flush: 40 to 1
- Mini - Royal (Ace, King, Queen): 50 to 1
GENERAL RULES OF PLAY
Any incorrect number of cards dealt to either a Player or the Dealer constitutes a total misdeal. An exposed card DOES NOT constitute a misdeal. Any exposed Dealer card is a misdeal. Ace is high, except in 3-2-Ace sequence. Management's decision is final subject to the Maine Gambling Control Board. Players cannot show their hands to other Players.
Prior to the first card being dealt, each Player places a wager on the ANTE, in addition to an ANTE wager. Players have an option to place a PAIRPLUS wager. All ANTE or PAIRPLUS wagers must be placed prior to the Dealer announcing "No more bets." No wager shall be made, increased, decreased, or withdrawn after the Dealer has made that announcement. The PLAY wager must be exactly the same as the ANTE wager. Each Player may play only ONE betting position. Only Players who are seated may wager on the game. Once a Player has placed a wager and received cards, that Player must remain seated until the completion of the round of play.
If the Player makes the ANTE and PLAY wagers, the Player may win a Bonus payout even if the Dealer's hand beats the Player's hand. Play wager must equal ANTE. Dealer plays Queen high or better.
PLAY: When the Dealer does not play, pays 1 to 1
ANTE: When Dealer plays, pays 1 to 1
6 CARD BONUS
The "6 Card Bonus" is a side bet based on the highest five-card poker hand that can be composed out of the player's and dealer's three cards.