Craps

Craps is a fast-paced, action-packed, exciting game. Here are some basic rules to help you understand the game. One Player, called the "Shooter," throws the dice to the opposite end of the table. All bets must be made prior to the roll of the dice.

Types of Bets

A. PASS LINE: An even money bet. On the "come out" roll (the first roll), you win on seven or eleven, or lose on "craps" (two, three, or twelve). Any other number rolled is your "point" (4, 5, 6, 8, 9, or 10), and you must throw your point again before a seven to win.

B. DON'T PASS LINE: Opposite of the Pass Line. You lose on seven or eleven on the first roll. You win on two or three (twelve is a tie). You lose after the first roll if the shooter makes his point. You win after the first roll if the shooter rolls seven before making his point.

C. COME BETS: Made any time after the first roll when a shooter has a point to make. You win on seven or eleven and lose on craps (two, three, or twelve). Any number that comes up is a "come point" and must be thrown again before a seven.

D. DON'T COME BETS: Opposite of the come bet, except that a first roll of two or three wins, twelve is a tie, and you lose on seven or eleven. Any other number thrown is the "come point," and you lose if the come point is made before a seven.

ODDS: Once a point is made on the first roll or a come point on a succeeding roll, you can take the odds and win if the point or come points are made before a seven. Payoffs are: (6 to 5) on sixes and eights, (3 to 2) on fives and nines, and (2 to 1) on fours and tens. "Don't Pass" or "Don't Come" odds are in reverse. You must lay the odds in order to win.

E. PLACE BETS: You can make a place bet on any of the point numbers (4, 5, 6, 8, 9 or 10). If the shooter rolls your number(s) before a seven, you win. The payoffs are (9 to 5) on four and ten, (7 to 5) on five and nine, and (7 to 6) on six and eight. A place bet may be removed anytime before the next roll. Note: Place bets are off when the puck (point indicator) is off, unless requested to be "on."

F. FIELD BETS: You can make a field bet anytime; this is a one-roll bet. On the next roll of the dice, you win even money (1 to 1) if the 3, 4, 9, 10, or 11 roll, and double your money (2 to 1) if the 2 or 12 roll. If 5, 6, 7 or 8 roll, you lose.

G. PROPOSITION BETS: You can make a proposition bet at any time, and this is also a one-roll bet. Any 7 pays (4 to 1), 3 or 11 pays (15 to 1), 2 or 12 pays (30 to 1) and any craps - 2, 3, or 12 pays (7 to 1), just to name a few.

H. HARDWAYS: You can make a hardways bet on the following numbers: 4, 6, 8 or 10. If your number comes in a pair (2 and 2 is a hard four), you win. If your number rolls any other way or if a seven rolls, you lose. The payoff odds are (7 to 1) on hard 4 and 10; and (9 to 1) on hard 6 and 8. Note: Hardways are off when the puck (point indicator) is off, unless requested to be "on."

Rules of the Game

The object of the bet is for the shooter to make as many “individual points” as possible before the shooter 7’s out. The term “individual point” means the shooter successfully makes up to 6 separate points. (See paytable for odds).

Note: Successfully making the same point more than once, will only count as one “individual point” towards a payoff threshold.

  • Only the highest payoff level met will be paid. Example: if (5) “individual points” are successfully made, only the (5) point payoff will be made and not the lesser payoff threshold(s) met.
  • “Individual points” do not have to be made in any specific order.
  • Winning or losing on the “come out” roll will not affect this wager.
  • Only a “7 out” will terminate the wager.